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Staff Software Engineer · Distributed Systems

Jeffrey Sylvan

I lead the design of backend platforms for high-concurrency, low-latency distributed systems.

Currently architecting a distributed real-time game engine targeting 10,000+ concurrent players with strict consistency guarantees and no time dilation. Previously Principal Engineer at CarGurus, where I led the decomposition of a monolith serving millions of daily users into domain-aligned microservices.

How I build

I care about keeping implementation aligned with intent. In practice that means versioned design decisions, explicit context for AI coding tools, repeatable validation in Storybook and Playwright, CI/CD gates in GitHub Actions, and infrastructure defined in Terraform. The goal is not tool novelty for its own sake. It is making failures observable and requirements traceable.

Read about my engineering principles

Looking for a Staff or Senior Staff engineer?

Let's talk. I'm currently seeking Staff or Senior Staff IC roles in distributed systems, backend infrastructure, or platform engineering.

Recruiters: start with the about page, then skim the flagship case study. Download one-pager (PDF)